Macos Iphone Simulator

Mac Os X Lion with CSS3 Experiment - I wanted to create with only use of CSS3 the boot, the login page and finally the desktop of the Mac OS X Lion. I recommend that if you are a developer, then you should use this iPhone emulator for Windows and Macbook. It is a premium version available for $40 per Mac or Windows PC. There is a trial version available for the Windows PC, so check it out, and put the simulator to the test apps in the engine without any issues.

Question or issue on macOS:

iPhone Apps built for the simulator are stored here:

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Macos Iphone Simulator

Is it possible to copy the .sb and directory and install them on a different computer (with Development tools installed)?

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This would be very useful for testing/demoing with out having to buy iPhones for all the managers and external clients.

How to solve this problem?

Solution no. 1:

Yes, if you send those files to another person, and they put them into that directory, they can test the applications in the iPhone Simulator as well 🙂

Solution no. 2:

I found a way that requires just a little more setup, but is much easier for non-developers:

Instructions for your users/testers:

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  1. Install Xcode following Apple’s instructions
  2. Double-click the attached application – the iPhone simulator will launch, install the app and start it automatically.
How to set it up:
  1. Download and unzip (to a folder on your desktop or wherever) ‘Simulator Bundler’ from: http://github.com/landonf/simlaunch/downloads
  2. Set your XCode build target to the required Simulator configuration (iPad/iPhone/which iOS version)
  3. Do a ‘Build and archive’
  4. Find it: select ‘Archived applications’ in the Organizer, right click the relevant build, select “Reveal archived application in Finder”
  5. Drag the application (yourAppName, no extension) onto the Simulator Bundler app

Done. This will create a self-contained Mac OS X yourAppDisplayName.app file in the same folder (with your app’s icon as the icon) that you can stick up on an FTP server or email to your users/testers.

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I think it’s much neater/slicker than having to explain where to copy files, how to launch the simulator and so on.. And if anything gets messed up they can just uninstall via the familiar tap-and-hold + (x) gesture in the simulator UI, then double-click the app you sent them again.

You can also produce several of these packages changing the bundle identifier between builds, allowing them to be installed side by side in your testers’ simulators; say for getting some user feedback on different UI designs, or configure one for Production and one for Staging/QA servers, so your content editors can check their changes before they go live or whatever..

The ability to reinstall the app from a desktop icon is also very convenient for localisation testing: launch the simulator, uninstall the app if present, set the required region format and language, double click the icon on your desktop, test; repeat for each required locale. (guarantees a fresh install each time, I’ve found that switching language with the app installed can result in all sorts of strange behaviour)

Hope this helps!

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I recently received a new MacBook Pro and started configuring debugging tools I had debugged ages ago on my personal machine. In doing so, I completely forgot that the iOS Simulator provided by XCode isn't added directly to the Applications directory; instead, you have to dig into the following directory to get to it:

Since I don't like hassles, and you probably don't either, I quickly created a symbolic link for the Applications directory to alleviate the pain:

Mac Os Iphone Simulator

And with that bit of help, I can easily get to my iOS emulator, and then open iWebInspector and other mobile debugging tools. Sweet!